Technology+in+Learning

=**Technology in Learning**=

Different types of technology can be brought into a classroom and be used effectively in student learning experiences. A basic type of technology that is quite well known is the computer/internet. One obvious way in using the computer/internet is to conduct a research project. A more ambiguous way is to allow the students to use it to express themselves (their learning) in their own way. However, a teacher has to be selective in choosing the proper software. For example, choosing a drill-and-practice software still facilitates rote learning; teachers should choose discovery-based exploration software (Clements). Another type of technology that can be brought into the classroom is video games, not the violent games such as Left 4 Dead, but educational games. One such video game is called Microsoft Flight Simulator X. It is about learning about how to fly aircrafts and experiencing aircraft missions. A teacher can use this game to teach science (flight), social studies (geography, weather, history), and math (calculations, estimations), while enhancing cooperative group work and communication skills. There are many games out there that are fun, yet educational and appropriate. The computer/internet and video games are only two of the many types of technology a teacher can bring into the classroom. However, they have comon products, (if discovery-based exploration technology is used): they actively engage students and they provide different and meaningful learning experiences.

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The following is a great website that has many ways of incorporating technology into the classroom. []